Watch the video for an overview of the competition.
The competition is open. Submissions close at 5 pm on Wednesday, October 11.
- Register your school’s interest (no student names etc. just those of the school/teacher). This will allow us to keep you up to date.
- Indicate your age group (Years 4, 5 & 6, Years 7 & 8, Years 9 & 10), and intended tool (we will try to support these and you can always change your mind).
- Download or direct your students to download the Design Brief Template and the assessment rubric. This will guide your students through the whole process.
- Choose and provide your students with access to the tool they need to create their App/Game. Students will need to have a school email address. Here is a detailed process for Victorian Government schools to have access many Microsoft tools, including Office, 0365 and this provides students with a school email address.
- Teachers can choose to attend any of the Professional Learning Sessions advertised.
- Using the Design Brief Template, students will:
- follow the design process,
- create a prototype of the Game/App. It does not have to be a complete game or app. See the Rubrics.
- complete all sections of the Design Brief for their group, including teacher feedback. All work should be presented within the Template. This includes links or screen dumps to other created resources.
- Teachers will submit each group’s entry before 5 pm on Wednesday October 11
The Judging will take place and shortlisted schools will be notified by email/phone on Wednesday October 18.
Students who have been shortlisted will be invited to attend the Victorian Education in Games Conference held at the Australian Centre of the Moving Image (ACMI) on the 27th October 2017 accompanied by a teacher/parent.
Students will spend a half day working with Jon Yeo (TedX) refining their pitch/presentation skills to present to the judges later in the afternoon. Winners will be announced that day. Full details around the day will be provided to shortlisted entries.
The prize includes two XBOX One consoles for the winning school in each category (total of 6):
Category One: Students in years 4, 5 & 6,
Category Two: Students in years 7 & 8
Category Three: Students in years 9 & 10.
There will be an overall Challenge winner/winning group selected.
A Microsoft developer will mentor the overall Challenge Winner/winning group to further develop their game or app in an extended coaching workshop.