Terms and Conditions
The Victorian Schools Games and Apps Challenge 2018
By submitting an entry to The Victorian Schools Games and Apps Challenge (“the Challenge”), the entrant (“you”) agree/s to the following Terms and Conditions:
All Challenge entries must have three components:
• A design brief using one of the templates provided, which details the overall production process from beginning to end and includes a link to the online storage place of the Game or App created for the Challenge. (Storage suggestion: FUSE)
• A completed game, app or prototype.
• A reflection video of 60 seconds or less that showcases the product created and the development process.
1. Entrants are responsible for all programming code, audio and visual content unless it is supplied as part of the software used. All entrants must adhere to the licence agreements for any software used in creating the game. All entrants must clearly identify any intellectual property (code, visual or audio components) derived from the software packages used in the creation of their game or app. If code has been taken from collaborative spaces such as online forums, this must be acknowledged and the appropriate link provided.
2. Entrants are responsible for the creation of all audio and visual content in the work they submit to the Challenge (including music) and for obtaining licences/permission for any audio and visual material created by another person/organisation and used in the work. It is the responsibility of the entrant to get evidence in writing that the original content creator has licensed any audio and/or visual content not created by the entrant. The entrant may be required to provide the Challenge with such evidence if requested.
3. Entries submitted with third-party audio or visual content, without evidence of third-party licence, may be excluded from the exhibition.
4. Copyright in the content included in the challenge entry (see points 1-3 above) must be owned or licensed by the entrant, and clear of rights. The original digital file(s) must be kept for reference, as they may be required to demonstrate this is your own work.
5. By submitting your Challenge entry you grant the Challenge permission to publish and reproduce your Challenge entry (your work) and your name in any reasonably appropriate manner and for any purpose which the Challenge partners see fit, including, but not limited to, public displays and promotions, on Department of Education and Training or Microsoft websites, and in any form of broadcasting or web placement, including in third-party websites, which Department of Education and Training, Apple or Microsoft may choose. Department of Education and Training, Apple or Microsoft may store your work in perpetuity for the purposes of public access and preservation.
All students please note that only your first name and your year level will be published. Agreements and additional terms may be sought after the close of the Challenge.
6. Entrants must submit a separate design brief, using one of the provided templates for each entry title.
7. Under no circumstances will entries received after the deadline be accepted for exhibition.
8. The Challenge is open to all Victorian school students in Years 3, 4, 5 & 6, Years 7 & 8, 9 & 10 in 2018. Mixed grade groups are permitted.
9. The Challenge closes at 5pm AEST on Wednesday October 10, 2018. Entries must be submitted by the close of the challenge to be eligible for exhibition.
10. People’s Choice Awards will be selected by the exhibition audience on Friday October 26th, 2018 and be presented in three age groups; Years 3-6 (Primary), Years 7-8 (Middle), Years 9-10 (Senior). Selections will be based on the relevance of the problem described to the Challenge theme, the creativeness of the solution, the implementation of the idea, the app design, and the demonstrated excellence of coding and programming skills in the entered prototype. See Criteria for details.
11. The decisions in relation to any aspect of the Challenge including determining the eligibility of entries and the people’s choice awards will be final and will be binding on all entrants who enter the Challenge.
12. The Challenge participants and/or their parent or legal guardian will be asked to sign a permission form allowing them to be filmed and photographed for the Challenge marketing and communications purposes and for use on the Challenge website and affiliate websites by the Department of Education, Apple, and Microsoft.
13. Email addresses will be used by the Challenge solely for the purpose of conducting this promotion and will not be disclosed to a third party.
14. Mobile Phone numbers voluntarily supplied at the time of registration, will only be used at the time of the Challenge exhibition for the purpose of conducting the exhibition, safety and security, and will not be disclosed to a third party.
15. To the extent permitted by law, the Challenge shall not be liable for any loss, damage or damage whatsoever (including but not limited to direct or consequential loss) or personal injury suffered or sustained in connection with this promotion or in connection with accepting or using any prize, including without limitation non-receipt of any prize or damage to any prize in transit.
16. The themes and content of each prototype must be considered age appropriate and in accordance with the schools’ policy.