Safe in the Game – Webinars for Students

For information about future webinars around safe and responsible online behaviours, teachers may wish to subscribe to the Department of Education’s Digital Learning News.

Part of creating or even playing a game online involves interacting with other people. It could be to share a line of code, a strategy or just to get feedback; whatever the purpose, collaboration and communication is an important part of these spaces.

The programs in the Games and Apps challenge are no different. There are forums associated with each product and opportunities to share and get feedback in each of the sites. Some key elements to consider for students are:

  • Who am I talking to?
  • How much personal information should I share?
  • How do I give constructive feedback?
  • How can I create a positive online presence?

The following series of webinars were recently organised with the eSafety Commission to discuss these topics and more. These sessions were not recorded due to their IP requirements. There are a number of valuable resources for teachers and parents on the
eSafety Website.

Sessions for Students

 

Keeping Safe in the Game

‘Keeping safe in the game’ for National Child Protection Week and the Victorian Games and Apps Challenge

Date/time: Session 1/
Tues 5 Sept 2017, 2 – 2.40 pm

Audience: Years 4, 5 & 6 students.

The presentation supports National Child Protection Week and the Victorian Games and Apps Challenge.
It will assist students to:

  • identify ways that strangers may try to seek personal information online
  • use safe strategies when gaming to avoid cyberbullying or unwanted contact
  • recognise the implications of in-app purchases
  • seek support if they are experiencing cyberbullying or feel unsafe when gaming.

With the help of classroom teachers, the presentation will feature interactive questions and discussions.

Registration: https://www.surveymonkey.com/r/game17

About the session

The presentation will explore issues for Primary students. Advice and feedback from secondary students on what is missing, what the key issues are, etc around issues including:
• identify ways that strangers may try to seek personal information online
• balancing online time with other activities
• using safe strategies when gaming to avoid cyberbullying or unwanted contact
• recognising the implications of in-app purchases and scams
• seeking support if they are experiencing cyberbullying or feel unsafe when gaming.The presentation will feature scenarios, interactive questions and answers.

‘Keeping safe in the game’ for National Child Protection Week and the Victorian Games and Apps Challenge

Date/time: Session 2/
Thurs 7 Sept 9.30 – 10.10 am

Audience: Years 4, 5 & 6 students.

The presentation supports National Child Protection Week and the Victorian Games and Apps Challenge.
It will assist students to:

  • identify ways that strangers may try to seek personal information online
  • use safe strategies when gaming to avoid cyberbullying or unwanted contact
  • recognise the implications of in-app purchases
  • seek support if they are experiencing cyberbullying or feel unsafe when gaming.

With the help of classroom teachers, the presentation will feature interactive questions and discussions.

Registration: https://www.surveymonkey.com/r/game17

About the session
The presentation will explore issues for students including: 
• identify ways that strangers may try to seek personal information online 
• balancing online time with other activities
• using safe strategies when gaming to avoid cyberbullying or unwanted contact
• recognising the implications of in-app purchases and scams 
• seeking support if they are experiencing cyberbullying or feel unsafe when gaming.

The presentation will feature scenarios interactive questions and answers.
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