App Prototyping in Keynote: 

60 Second Prototyping

Learn how to quickly build interactive prototypes! See how you can test new ideas and improve upon existing ones with minimal time investment and using tools you are already familiar with.

See the video

Key Apps: 

Clips App

Say it with video. Clips is a free app that lets you make fun videos to share with friends and family. With a few taps you can create and send a video message or tell a quick story with artistic filters, animated text, music, emoji and fun stickers featuring characters from Star Wars, Disney, Pixar and more.

Clips on the App Store

Keynote App

Keynote is the most powerful presentation app ever designed for a mobile device. Built from the ground up for iPad, iPhone and iPod touch, it makes creating a world-class presentation — complete with animated charts and cinematic transitions — as simple as touching and tapping.

Keynote on the App Store

Marvel App

Marvel lets you design apps on your iPhone or iPad! Turn sketches, mockups and wireframes into interactive, tappable app prototypes that allow you to demo your ideas and share with others.

Marvel on the App Store

Assembly App

Create logos, icons, illustrations, and more using powerful, easy to use features usually only found in professional desktop software. Assembly is the revolutionary vector design tool that lets you imagine and produce quality work in half the time. 

Assembly on the App Store

Resources: 

Everyone Can Code

Coding is essential to help students thrive in a future driven by technology. When you teach coding, you also teach skills like critical thinking and problem-solving. Apple has created the comprehensive Everyone Can Code curriculum book.

Everyone Can Code Website

Get Started with Code 1

This Teacher Guide is designed to help you bring coding into the early primary classroom, no matter what your level of experience with coding is. You’ll use visual-based apps like codeSpark Academy and Tynker to teach students ages five to seven to think like a coder. The guide includes activities, reflection questions, journal prompts, and more to help you teach coding concepts and apply them in everyday contexts.

Get Started with Code 1

Everyone Can Create

A new curriculum that brings creative expression to every subject. Everyone Can Create teaches students to develop and communicate ideas through video, photography, music and drawing. And it gives teachers fun and meaningful ways to bring these skills into any lesson, topic or assignment.

Everyone Can Create Website

Learn to Code 1&2

This Teacher Guide is designed to help you bring Swift Playgrounds into the classroom, no matter what your level of experience with coding is. It includes activities, reflection questions, journal prompts, and more to help you bring coding into any classroom.

Learning to Code 1 & 2

Get Started with Code 2

This Teacher Guide is designed to help you bring coding into the primary classroom, no matter what your level of experience with coding is. You’ll use visual-based apps like Tynker to teach students ages eight to eleven to think like a coder. The guide includes activities, reflection questions, journal prompts, and more to help you teach coding concepts and apply them in everyday contexts.

Get Started with Code 2

Everyone Can Create Guides

Everyone Can Create Teacher Guide

This book is designed to help teachers bring creativity into any subject using iPad. A companion to the Everyone Can Create Student Guide, it includes video, photography, music, and drawing activities that encourage creative thinking. You’ll also find student work samples, learning objectives, and ideas for adapting the activities to subject-specific topics

Everyone Can Create Student Guide

Learn to Code 3

This Teacher Guide is designed to help you bring Learn to Code 3 from Swift Playgrounds into the classroom. It includes activities, reflection questions, journal prompts, and more to help you bring coding into any classroom. Prior experience with Learn to Code 1 and 2 is recommended. Refer to the chapter on App Design (pp 52) and Prototyping.

Learning to Code 3

 

Elements of Learning

The Elements of Learning provides research-based strategies for designing student learning experiences with iPad and Mac. The book covers five elements of deeper learning, supported by a rubric, interactive examples, and 18 downloadable lessons, designed by teachers around the world. Teachers and technology specialists can use this book to design innovative and effective learning experiences with Apple technology.

Elements of Learning

 

Apple Teacher

The Apple Teacher Starter Guides are designed to help teachers find new ways to engage pupils by unlocking the magic of iPad, Mac and built-in apps. Many titles to choose from.

Become an Apple Teacher

Apple Teacher Starter Guides

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