Sign up for Webinars and Professional Development 

The following webinars will be available for both teachers and students. 

You don’t have to join the Challenge to attend the following webinars. All teachers and students are welcome at each event.
Sessions include:

Finished your entry? – Listen to these recorded sessions to check that you have completed all the requirements. 

GAC Submission Support Session: Minecraft Edu and Touch Develop

 Are your students creating their prototype in Minecraft Edu or Touch Develop? Are you across what you need to do for the Submission checklists:

 Touch Develop

·         A link to your published game within our portfolio

Minecraft Edu

·         An export of their world

·         Screenshots of the world including all key locations, actions and activities

·         Descriptions and captions of these screenshots explaining what we are seeing

·         A detailed description with any relevant links explaining how their Minecraft world addresses the problem

·         Any designs or drawings for structures that have yet to be constructed

·         A written guide detailing the rules for engaging with their Minecraft world, for example:

·         If the student has built any redstone circuits, have they explained their function and how they work?

Led by Microsoft Teaching Ambassador, Matthew Jorgensen.

View the webinar developed to support you: https://connect.vic.edu.au/p57ij9vnwjv/

GAC Submission Support Session: Visual Studio

Are your students creating their prototype in Visual Studio?

·       A zipped archive of the compiled prototype of the app or game

·       Descriptions of any intended functionality which has not yet included

·       A zipped archive of the project folder (if applicable)

·       All algorithms used in the creation of the app or game expressed as flow charts (and in plain English if applicable)

·       Downloadable copies of the scripts they have written

·       Descriptions of these scripts and their functions

·       All visual design assets. This might include texture files, graphical interface files, 3D models, 2D sprites, animations, etc.

·       Suggested improvements and functionality which is still to be added

Led by Microsoft expert Dan Bowen.

View the webinar developed to support you: https://connect.vic.edu.au/p494q3882z4/

GAC Submission Support Session: Unity

Are your students creating their prototype in Unity?

·         A zipped archive of the compiled prototype of the app or game

·         Descriptions of any intended functionality which has not yet included

·         A zipped archive of the project folder (if applicable)

·         All algorithms used in the creation of the app or game expressed as flow charts (and in plain English if applicable)

·         Downloadable copies of the scripts they have written

·         Descriptions of these scripts and their functions

·         All visual design assets. This might include texture files, graphical interface files, 3D models, 2D sprites, animations, etc.

·         Suggested improvements and functionality which is still to be added

Led by Unity expert John Sietsma.

View the webinar developed to support you:  https://connect.vic.edu.au/p7gosf7jqhy/

Check out some of the pictures here. Listen to the recording of the speakers here from a Special PD night held during last year’s event at ACMI X. How do you begin planning a prototype? What will make it stand out from the pack? Where can you find a mentor? Hear from industry about recent games and app projects, network and hear about further support channels to give you a head start on the Challenge. Listen to a short presentation from the Aitken Primary School students on how they are approaching their Enviroclik App. Thanks to our speakers, including:

  • Trent Ray, Microsoft Teacher Ambassador
  • Sandy Philips, Department of Education and Training
  • Christine Evely, ACMI Education
  • Clara Reeves, Hipster Whale
  • Bec Spink, Code the Future
  • Students from Aitken Creek Primary School

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