Professional Development and Training

Led by experts in each of the software tools, these webinars also provide tips on how to add value to your prototypes that you may not have considered. These have all been recorded and you’ll find the links below.

Webinar Recordings: Getting Started with the Tools

vs imageDan Bowen – Visual Studio

Please find a link to the recording of the webinar. It’s a great introduction to the tool and the ways it can be used in the competition.

Download and view Dan’s PowerPoint:  Introduction Vic Games and apps

https://connect.vic.edu.au/p879uxz3xg4/

Visual Studio introduction

Visual Studio is industry standard development software. In this session we will look at how to download Visual Studio Community and how to set things up to start coding. This session is aimed at teachers who will be using code to create their projects using Visual Studio using various programming languages. This session will not teach you how to code in a particular language but will highlight the way this can be done and how best to set things up.

John Sietsma – Unity 3D introduction Unity pic

Please find a link to the recording of the webinar. It’s a great introduction to the tool and the ways it can be used in the competition.

https://connect.vic.edu.au/p3jyp4xxjpf/ 

Unity 3D introduction

Unity is a cross-platform game engine that is used to develop video games for PC, consoles, mobile devices and websites. This tool is recommended for students and teachers who are serious about game development and have already got experience using this platform.

Trent Ray – Touch DevelopTD

Please find a link to the recording of the webinar supporting Touch Develop

https://connect.vic.edu.au/p2a8jcsrejs/

Touch Develop introduction

Touch develop is a great way to get started with learning the fundamentals of script writing for beginners through to experienced coders. With no downloading required and being device agnostic, this web browser based tool is a great place for Primary and Junior Secondary students to get started! With easy to follow tutorial walkthroughs you’ll be writing your first line of code and running your game/app in minutes. This session we look at an introduction to this web browser based App and Game platform; it is aimed at teachers who will be facilitating the Games and Apps challenge with students. This session will not teach you how to code in a particular language but will highlight the tool and suggest ways for getting students started with Touch Develop.

Matt Jorgensen – Introduction to Minecraft Education  minecraft

Check out Matt’s recorded session.

https://connect.vic.edu.au/p7t3f74hbg7/

 

Minecraft Education introduction

Education has never been as much fun as it is when playing Minecraft. This open world sandbox ‘game’ allows for our students to collaborate and practise problem solving skills through the learning process. Mathematics is a key component of gameplay, but teachers can embed Humanities, Science, English and the Arts easily. This session will assume that you have a basic understanding of how to navigate in a Minecraft world and also show some features that will make it easier to create a project.

Scratch

Scratch is a free programming language and online community where you can create your own interactive stories, games and animations. Schools may choose to use Scratch.


Led by experts in each of the software tools, these webinars also provide tips on how to complete and submit your project. These have all been recorded and you’ll find the links below.

GAC Submission Support Session: Minecraft Edu and Touch Develop

 Are your students creating their prototype in Minecraft Edu or Touch Develop? Are you across what you need to do for the Submission checklists:

 Touch Develop

·         A link to your published game within our portfolio

Minecraft Edu

·         An export of their world

·         Screenshots of the world including all key locations, actions and activities

·         Descriptions and captions of these screenshots explaining what we are seeing

·         A detailed description with any relevant links explaining how their Minecraft world addresses the problem

·         Any designs or drawings for structures that have yet to be constructed

·         A written guide detailing the rules for engaging with their Minecraft world, for example:

·         If the student has built any redstone circuits, have they explained their function and how they work?

Led by Microsoft Teaching Ambassador, Matthew Jorgensen.

View the webinar developed to support you: https://connect.vic.edu.au/p57ij9vnwjv/

GAC Submission Support Session: Visual Studio

Are your students creating their prototype in Visual Studio? Are you across what you need to do for the Submission checklists:

·       A zipped archive of the compiled prototype of the app or game

·       Descriptions of any intended functionality which has not yet included

·       A zipped archive of the project folder (if applicable)

·       All algorithms used in the creation of the app or game expressed as flow charts (and in plain English if applicable)

·       Downloadable copies of the scripts they have written

·       Descriptions of these scripts and their functions

·       All visual design assets. This might include texture files, graphical interface files, 3D models, 2D sprites, animations, etc.

·       Suggested improvements and functionality which is still to be added

Led by Microsoft expert Dan Bowen.

View the webinar developed to support you: https://connect.vic.edu.au/p494q3882z4/

GAC Submission Support Session: Unity

Are your students creating their prototype in Unity? Are you across what you need to do for the Submission checklists:

·         A zipped archive of the compiled prototype of the app or game

·         Descriptions of any intended functionality which has not yet included

·         A zipped archive of the project folder (if applicable)

·         All algorithms used in the creation of the app or game expressed as flow charts (and in plain English if applicable)

·         Downloadable copies of the scripts they have written

·         Descriptions of these scripts and their functions

·         All visual design assets. This might include texture files, graphical interface files, 3D models, 2D sprites, animations, etc.

·         Suggested improvements and functionality which is still to be added

Led by Unity expert John Sietsma.

View the webinar developed to support you:  https://connect.vic.edu.au/p7gosf7jqhy/

We will be running two webinars to support safe, responsible and ethical gaming and collaboration during game development.  

Session 1/ 

Tues Sept 5, 2017, 2 – 2.40 pm

Session 2/ 

Thurs Sept 7, 2017, 9.30 – 10.10 am

Audience: Years 4, 5 and 6 students.

The presentation supports National Child Protection Week and the Victorian Games and Apps Challenge.

It will assist students to:

  • identify ways that strangers may try to seek personal information online
  • use safe strategies when gaming to avoid cyberbullying or unwanted contact
  • recognise the implications of in-app purchases
  • seek support if they are experiencing cyberbullying or feel unsafe when gaming.

With the help of classroom teachers, the presentation will feature interactive questions and discussions.

 

Registration: https://www.surveymonkey.com/r/game17

Check out some of the pictures here. Listen to the recording of the speakers here from a Special PD night held during last year’s event at ACMI X.

How do you begin planning a prototype? What will make it stand out from the pack? Where can you find a mentor? Hear from industry about recent games and app projects, network and hear about further support channels to give you a head start on the Challenge. Listen to a short presentation from the Aitken Primary School students on how they are approaching their Enviroclik App.

Thanks to our speakers, including:

  • Trent Ray, Microsoft Teacher Ambassador
  • Sandy Philips, Department of Education and Training
  • Christine Evely, ACMI Education
  • Clara Reeves, Hipster Whale
  • Bec Spink, Code the Future
  • Students from Aitken Creek Primary School
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