About

 

The Challenge is open to all Victorian Schools. It highlights the role of the Digital Technologies, Critical and Creative Thinking curriculum areas and their contribution to building the Education State, in particular supporting the STEM agenda and the Tech Schools initiative. It aligns to the Victorian Curriculum.

The Challenge aims to encourage creativity around coding and highlight the role of art and design in the games industry. It involves solving real world problems.

Three Rubrics aligned to the Victorian Curriculum have been developed to support teachers to plan, assess and include the Challenge into their programs.

Students can be directed to Download the Design Brief template to follow and complete the process.

Collaboration is strongly encouraged. Teamwork can well provide the key to a winning entry.

Last year in April 2016, Premier Daniel Andrews visited the Microsoft offices in Seattle to discuss potential partnerships with Victoria around education, business and economic development opportunities. From these discussions the Department of Education and Training and Microsoft developed the Victorian Schools Games and Apps Challenge for students. A successful event was held in 2016.

See the 2016 Event Winners.

Dates:  

 

Closing Date: Wednesday, October 11, 2017 

Shortlisted entries will be invited to work on their pitches (supported by Jon Yeo from TEDX) and present to the judges at the Education in Games Summit (EIG)

Education in Games Summit: Friday, October 27, 2017 MIGW_Logo_home

The EIG is part of the Melbourne International Games Week.

Follow @GamesWeekMelbs on twitter for updates on #MIGW17!

 

Outcomes:

The Department of Education and Training Victoria is most grateful to their partner Microsoft in the Victorian Games and Apps Challenge.

Microsoft provided:

  • Professional learning, both face-to-face and online
  • Specialist Teachers – Digital Technologies and STEM, to design workshops and resources for schools participating in the challenge
  • Support for teachers and students to build skills in using Touch Develop, Unity, Visual Studio and Minecraft Education to create apps and games
  • Judging panels with industry credibility to provide feedback to students
  • Prizes including:
    • two XBOX One consoles for the winning school in each category
    • a Microsoft developer working with the challenge winner, to further develop their game or app

The School Library Association of Victoria is proudly managing the delivery of the Challenge.

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